FG, MG, and BG building construction and destruction was required for this sequence.

Destruction, fire and fire glow passes, were required for this sequence.

Set extensions and set dressings (signs and different rooftops) were added to make the street look more like San Fransisco's Chinatown.

Matte Paint: Replace sky and buildings. remove chromatic aberration and reflections, and separate lights (so comp could make them flicker off and on.

Matte Paint: sky, and Nuke setup

Matte Paint: sky, and nuke setup. Building the sky for the Halo Jump required dozens of layers (FG, MG, BG) of cloud shapes to give the impression of depth and falling through the clouds.

Neutral look dev. of San Fransisco: overcast day, before destruction

Look dev. of San Fransisco: night, after destruction

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